
Gamified Learning • internal communication
Trivia Clans
A strategy gameplay experience that turns awareness into competition—and real recall.
Overview
What it is
A “territory conquest” knowledge war game. Teams win by answering questions about policies, products, values, cybersecurity, and key business narratives—making mandatory knowledge social and memorable.
Outcomes this typically moves
CompliancePerformanceEngagement
Outcome selection depends on your context and objectives. We’ll tailor the deployment.
Key features
Team-based competitive gameplay
Designed for adoption, measurement, and governance.
Configurable knowledge libraries
Designed for adoption, measurement, and governance.
Leaderboards + recognition mechanics
Designed for adoption, measurement, and governance.
Analytics on participation and recall
Designed for adoption, measurement, and governance.
Suitable for policy launches and corporate narratives
Designed for adoption, measurement, and governance.
Implementation
How it works
A practical sequence designed for adoption and measurable movement.
Step 1
Define your knowledge outcomes (what must be remembered).
Step 2
Build question pools and rounds by audience and difficulty.
Step 3
Run the game live or hybrid.
Step 4
Report results + reinforce with follow-up microlearning.
Deliverables
What you get
Concrete outputs you can operate—not just a report.
Game setup + branding
Designed to integrate with your People & Culture operating rhythm.
Question bank design support (or import)
Designed to integrate with your People & Culture operating rhythm.
Facilitation guide + event kit
Designed to integrate with your People & Culture operating rhythm.
Post-game insights report
Designed to integrate with your People & Culture operating rhythm.
Pricing
Flexible packages, enterprise-ready
Pricing varies by cohort size, scope, localization, and governance requirements. Choose a package baseline—then tailor.
Event Pack
Quote-based
Single activation (townhall / campaign / onboarding week)
One event configuration
Standard analytics report
Program
Quote-based
Multi-round campaigns (monthly/quarterly)
Multiple events + evolving content
Participation + recall trends
Enterprise
Quote-based
Large-scale, multi-site rollouts
Audience segmentation
Governance + content operations support
FAQ
Common questions
Will employees take games seriously?+
Yes—when content ties directly to real work and recognition. We design the mechanics accordingly.
Can it be used for compliance?+
Yes. It is designed to improve recall and reduce “read and forget” behavior.
Related
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Measurement
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Digital Channel
IC Mobile App (White‑Label)
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Analytics
EX Journey Dashboard
A live health map across experience touchpoints—so friction is visible before attrition happens.
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